Choose one of 141 class combinations and journey to an infinite number of dynamically generated towns with vastly different problems. Every game is a surprise! Your actions have real consequences in this dynamic, evolving world. Your choices actually matter!Din, champion of the gods, has cursed you into a second life of service because you selfishly squandered your first one while causing misfortune to those around you. To redeem yourself, you must impress Din by building a reputation for helping others. Travel the spacious western plains of Aleria and save desperate towns from the brink of annihilation. Until you're redeemed, you're doomed to wander the earth alone for all eternity.In Din's Curse, you will be able to explore an extensive underground, slaying dangerous monsters, solving dynamic quests, dodging deadly traps, and in your spare time, plundering loot. Quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Not all is as it seems though, traitors will gladly stab you in the back, renegades can revolt against the town, spies can set up ambushes, and items might even curse or possess your friends.What's New in This Release: [ read full changelog ]· can no longer play too many barrel break sounds at once (dhex)· now quest npcs that die effect happiness and relationships (DemonWar) (udm)· now print Doesn't meet requirements when pet can't use item (Ghost Matter)· skeleton archer pets will now use health/lifestones (Ghost Matter)· fixed if full inventory and use 1 empty vial, object no longer ends up on ground (DemonWar) (Tori)· reworded cursed slow proc to be more clear (jeremyosborne)· no longer lose name in cure quests (icecube)· reworded fire strike description to be more clear what damage is based on and what type of damage (DemonWar) (FloodSpectre)· fire mastery now enhances fire strike (DemonWar) (FloodSpectre)· fire mastery now enhances inferno (DemonWar) (FloodSpectre)· now show time limit for fire elemental and wards (DeathKnight1728)· fixed escape picking leave option on confirm leave screen (Sinister Stairs)· linked ward skills (DemonWar)· any players with skill points in linked wards will get skill point/money refunds automatically (DemonWar)· made chat sound louder· now can only get level cleared once per dungeon level (pnakotus)· added a separator to make drop down boxes a little more clear (Amberjoy)· now invasion position changes each wave (DemonWar) (Nobear)· fixed Building Something quest for expansion (DemonWar)· now when a unique monster quest is failed, the monster is removed· fixed a missing unique monster when a unique monster leaves and there is a revenge type quest (Ghost Matter)· now building something quest only builds 1 thing if you fail· fixed an issue with trying to add a new apothecary/steward when no space for them (Sinister Stairs)· reputation gain prints are now green, while losses are red· now print better leave town message if banished (DemonWar) (Ghost Matter)· made gambler quest a little harder (Nobear)· decreased Possession reuse time from 120 to 60 seconds (DemonWar)· world is now paused on set up world screen (Sinister Stairs)· fixed poison ward attack speed effect not working correctly (DemonWar) (DeathKnight1728)· fixed ward effects not leveling up correctly (DemonWar)· now lightning wards also add critical hit bonus (DemonWar) (DeathKnight1728)· fixed saurian mage lightning sometimes not casting (jeremyosborne)· rewrote debt, mining, and starving quests to be first person (DemonWar) (FloodSpectre)· reworded evidence quests slightly (DemonWar)· xp and reputation prints now use commas when large· can now double click on quests to accept them· can now hold down button to keep attacking things like barrels when clicking on their label· fixed special rooms spawning more than once· fixed a town lost message (Julie)· adjusted player name box to fit longer names· improved a couple more ground textures· changed the wall outside geometry in 6 town levels to look more appropriate· adjusted the buttons a bit on the main menu screen to look better with new demon added (DemonWar)· reworked powerup icon textures (DemonWar)· fixed a couple set up (instead of setup) issues (Roswitha/Valgor)· fixed a recharged teleport stone not saving correctly (DemonWar) (Roswitha)· can no longer fill multiple vials from one pool when pausing (DemonWar) (Roswitha)· now show all levels in set up world screen, but unavailable are greyed out and explain why (Steve)· radically changed the armor formula for how much damage is absorbed· radically changed the resistance formula for how much damage is absorbed· fixed ResistanceBonusDesc stuff (DemonWar) (Caal)· increased wampir blood damage from 1.5/1.0 to 6.0/1.5 (DemonWar) (Alstein/James Johnson)· replaced DC logo with DW logo on other menus (DemonWar) (Steve)· now mention stack size on Demonic Roar, Blood Sacrifice, and Spirit Strike (DemonWar) (Shadowy Figure)· decreased shield sweeps initial damage penalty from -1.0 to -0.6 (DemonWar) (Alstein)· decreased monster ResistancePerLevel from 3.0 to 1.0· decreased monster resistance mult in higher difficulties· at least for now turned off abandon penalty in non-hardcore· fixed another issue with BuildingSomething quest override (DemonWar)